Posts filed under ‘advertising’
As Google expands its lucrative ad network to new markets, industry watchers increasingly believe the search giant will buy its way into the nascent market for advertising inside video games.
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Google has reportedly looked at acquiring AdScape Media, a small company, founded in Ontario and now based in San Francisco, that specializes in so-called in-game ads. Google did not return calls seeking comment, and an AdScape spokeswoman declined to comment on the talks.
Though an industry insider who asked to remain anonymous said negotiations had stalled, such an acquisition would allow Google to take on old foe Microsoft, which last year acquired a similar but larger company called Massive. In-game ads, however, are one place where Microsoft would have a rare advertising advantage over Google thanks to thriving sales of its Xbox 360 gaming console and a long list of gaming titles.
“Google would be playing catch-up against some significant entrenched providers,” said Michael Goodman, a program manager at research firm Yankee Group Research. “The biggest challenge for them is they might see themselves closed out of the Xbox as a platform to serve ads to.”
In-game ads may sound like a niche, but it’s a growing one that reaches a choice demographic for advertisers. A recent Nielsen Entertainment study found that men aged 18 to 34 are spending more time playing video games (12.5 hours on average per week) and less time watching television (9.8 hours per week). About 6 million U.S. households have at least one “power gamer,” someone who spends as much as 20 hours per week and $50 per month on games, and there are more than 15 million active players of casual games, which are free ad-supported games such as Tetris or cards, said Michael Cai, director of broadband and gaming for Parks Associates.
“It’s not a pimply faced teenage kid playing video games in the basement anymore. It’s people with a lot of disposable income,” said Jeff Berg, content editor at the Interpublic Emerging Media Lab think tank. “It’s a natural space for Google to move into if they can do it effectively.”
The dollar value of this market isn’t nearly as small as many people would think. Parks Associates predicts that game advertising revenue will grow from $120 million in 2006 to $200 million this year and $300 million in 2008. Yankee Group forecasts in-game ad revenue to reach $732 million by 2010. Buying AdScape wouldn’t get Google a lot of new customers, but it would get the company technology, Goodman said. “Google already has significant relationships with advertisers, but they would have to build up relationships with game publishers,” he said.
“Google is the king of search ads, but they aren’t that dominant in brand advertising.”
–Michael Cai, director, Parks Associates
Over the last 18 months, the search giant has been rapidly moving into new ad markets such as print and radio, using its automated online ad-delivery system to provide a way for advertisers to reach new customers via offline mediums. Google purchased radio advertising provider dMarc Broadcasting for just over $100 million a year ago and has been conducting radio ad delivery tests.
While it’s hard to imagine virtual world games like World of Warcraft being a great advertising vehicle for Coke or Pepsi, plenty of games could be ideal, such as sporting titles.
“For example, we take Nike’s (ads) they’ve used for print or television and implement that straight into the games across our sports titles,” said Justin Townsend, chief executive of in-game advertising firm IGA Worldwide. The ad is delivered over the Internet and can be changed depending on which advertiser has purchased the ad rights, he said. The ads are targeted geographically, so players in Germany, for example, will see a German version of the ad. Because Google’s greatest success has been in contextually targeted ads rather than display ads, it might be better suited serving ads that appear alongside casual games, which are sold over the Web, Cai said.
“The question is whether Google is interested in getting into a new media form–gaming, and whether they are looking beyond search and trying to address a new ad business–display advertising,” he said. “Google is the king of search ads, but they aren’t that dominant in brand advertising.” But is the gaming industry ready for Google’s automated kind of advertising?
“It’s not clear,” said Jonathan Epstein, chief executive of Double Fusion, a competitor to AdScape, IGA and Massive. “It doesn’t mean it can’t get there, but when you look at how markets evolve it’s always the specialists that drive innovation and focus in the market.” Eva Woo, vice president of marketing at AdScape, said her company has a technology that allows advertisers to interact with consumers without interrupting the game, something that could appeal to Google. If a gamer opts in, AdScape’s Real World Virtual World Gateway will deliver messages via SMS or e-mail from the advertiser, Woo said.
When the game detects that a player has reached a certain level in the game or that a player is having problems getting beyond an obstacle in the game, for example, the advertiser could offer hints, rewards or coupons. “We’ve been developing this (advertising) technology for five years,” she said. “We have one patent issued and 15 patents pending.”
A risk for Google, of course, is getting shut out of Microsoft’s growing Xbox market, and the question remains whether gamers will rebel against publishers who allow advertisers into their gaming worlds.
“Male gamers playing core games don’t mind ads if they help make the gaming experience more realistic rather than disrupting their gaming activity,” Cai said.
Company: Mochila, Inc.
Location: Headquartered in New York, NY
Launch Date: Founded in 2001
In the company’s own words, what is it? Founded in 2001 as a publishing automation software company, today Mochila is an online content marketplace for publishers, editors, creators and advertisers. Designed to be first to market, Mochila leverages the power of the Internet to facilitate the acquisition and sale of high quality content that includes articles, photography and soon video and audio.
Mochila‘s executive team and advisors are distinguished media and technology veterans who have observed a shift in the publishing landscape, including huge growth in certain sectors. Last year approximately 16.8 billion words and 1.8 billion photos and graphics were sold over wire services such as the Associated Press, Bloomberg, and Reuters. Combine those numbers with audio and video sales, and the world spent just under $2 billion on syndicated news content last year. This market is expected to grow to $3 billion by 2008. Additionally, niche publications will spend nearly $3 billion on outsourced content. The explosion of blogs, web sites, and online newsletters promises to further fuel market growth.
Responding to the evolution of publishing, Mochila provides a resource for selling and acquiring content in ways that can greatly enhance efficiency and revenue. Founded on principles of trust and integrity, Mochila builds value, protects licensing rights and offers safe access and convenience to all who join.
Mochila is a technological breakthrough for the publishing world, combining rock solid data and license management capabilities with advanced search engine and e-commerce technologies. Created to be first to market, Mochila allows content to be an asset that can be monetized with greatly expanded revenue potential for everyone who participates in the new media marketplace.
Outside quote about company: “Quigo’s Adsonar platform offers unparalleled control and transparency for pay per click advertisers and content publishers, so it truly is the right fit for Mochila’s transparent content-syndication marketplace,” says Henry Vogel, Quigo’s Chief Revenue Officer.
* first global online media marketplace for print, audio, video, and photo content
* offers simple but powerful tools for content sellers to set licensing rules
* offers Mochila AdMatch
Keith McAllister, Chief Executive Officer
Benjamin Chen, Chairman and Chief Technology Officer
Carolyn Bekkedahl, VP Business Development
Jason Oliver, VP Marketing
Tushar Patel, VP of Engineering and Technical Operations
Bill Lindsey, VP Architecture